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Farsky game bug
Farsky game bug









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I was heartbroken, I felt lonely, and I was not proud of Sky Break. He decided to leave me at the end of the development. During the early access, the game changed in many ways, and my colleague was not in complete trust with me as the project direction was not clear enough. My game design knowledge was too poor, so I started reading books, watching game design talks and played many indie games with interesting game design ideas. The development of the game took 2 years and was difficult.

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I had to learn many things about company management, and how to work with someone else. I started working on Sky Break and hired Stephane to work with me as a 3D artist. Thanks to the success of FarSky, I started learning to use the game engine Unity, as I did not want to use a homemade engine again, it is too time consuming. The game became quickly bankable (I spent very few money on this project as I did everything), it refunded 8 times the investment. Curiously I had a few days of depression as I did not know where to go next. The reception was very good, even though I needed to fix some bugs after launch. Several weeks later, FarSky got greenlit, this was a delightful moment, I knew my game would be on Steam, all this work was leading somewhere. As I published the Steam Greenlight trailer on Youtube (you needed to put the game on Greenlight before it gets on Steam at that moment), Subnautica project’s leader put a comment with a link to his website.

farsky game bug

I felt I needed to quickly finish the game. I also found the Subnautica’s director email in the buyers of the game in Beta stage. My game was not even out yet, maybe I showed it too early ? I did not expect that, and I knew I could not compete a bigger company like this one. When I saw the name of the project director, I knew I saw this name somewhere … I went on my Twitter account and discovered he was following me as well as his coworkers. Then I realized the game was not even in development yet, there were only some concept arts and ideas. My first reaction was to think « damn, I made a game way too closed to another one without knowing about it ». I clicked on it and was redirected to a game page called… « Subnautica ». In January 2014, as I was looking for underwater inspiration visuals, I found an image on google that caught my attention. By the end of 2013, the game was stable, I launched the Beta stage of the game, with a buying page on my website. Except from the music, I did everything myself. He was motivated by the project and helped me with his talent. He has some very interesting music vibes. I contacted an American friend, a musician called « Lapse ». In the end, Minecraft was the game that gave me the best inspiration, with the crafting system. I made many changes to find the good game design that would fit the game. I knew being underwater is always a terrible thing in video games, so I decided we would walk normally on the floor to avoid the feeling of being lost. In August 2013, I published FarSky in alpha release on the internet, for free.

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I wanted to go far on this project, so in February 2013, I left my job and began to work full time on it. I spent a lot of time upgrading my 3D engine. I started working on FarSky prototype as soon as I finished Overbind. I decided I would reproduce this underwater world when I get back home. During summer 2012, I went to Corsica and was amazed by the underwater life, all the colors, all the fish.

farsky game bug

I loved stories about people practicing freediving like « Loïc Leferme ». You can still find my old post here : įor years, my father talked to me about scuba diving, showing me his journeys. In 2011, on my spare time, I created my own 3D engine in Java and a game called Overbind, a portal-like game. I always loved programming and video games, mainly in Java at that time. I hope it can be interesting to some of you, this is the first time I am sharing my story. I am about to close the company, so I decided to give a postmortem, explaining the good and bad sides, and trying to be as sincere as possible.

farsky game bug

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The company gave birth to 3 projects: FarSky, Sky Break, and The Free Ones. My name is Tim (aka Spekler), I am a French developer and the founder of the indie video game company Farsky Interactive.











Farsky game bug